Monday, 30 December 2019

There’s Still a Serious Chance We Lose the Notre Dame Cathedral

On April 15 2019, the historic Notre Dame cathedral caught fire and burned. Firefighters battling the blaze were able to save key parts of the structure, including the buttresses, facade, stained glass windows, towers, and walls, though the spire and roof were both destroyed. Immediately after the fire, the French authorities made it clear that there was still some risk of collapse in windy weather. Eight months later, there’s still a 50/50 chance we lose the building altogether according to its rector, Monsignor Patrick Chauvet.

Christmas services were not held in the church for the first time since the French revolution. “Today it is not out of danger,” Monsignor Chauvet told the Associated Press on the sidelines of Christmas Eve midnight Mass in a nearby church. “It will be out of danger when we take out the remaining scaffolding.”

Notre Dame scaffolding, pre-fire. Image by Wikimedia

“Today we can say that there is maybe a 50% chance that it will be saved. There is also 50% chance of scaffolding falling onto the three vaults, so as you can see the building is still very fragile,” he said.

The problem with Notre Dame’s restoration is that the cathedral was already under restoration when it caught fire, with some 50,000 tubes of scaffolding spanning the structure. The roof burned around the scaffolding and the spire collapse further damaged it. The problem, of course, is that there’s no way to start fixing the damage without taking down the old scaffolding first. That’s scheduled to take until 2021, at which point the actual restoration work can begin.

There have been serious concerns about Notre Dame’s ability to remain standing without its roof, which acted to stabilize the structure. The high vaulted ceilings of the cathedral also act to stabilize its walls, which is why Chauvet is so concerned — any damage to the vaults by further scaffolding collapse could fatally compromise the cathedral.

“We need to remove completely the scaffolding in order to make the building safe, so in 2021 we will probably start the restoration of the cathedral,” Chauvet said. “Once the scaffolding is removed we need to assess the state of the cathedral, the quantity of stones to be removed and replaced.”

The French government has passed a law requiring Notre Dame to be restored to its exact original appearance. Further damage to the cathedral from scaffolding collapse could make that significantly more expensive, or even downright impossible.

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Mars 2020 Rover Completes First Test Drive

NASA has inched closer to completing its next Mars rover with a milestone driving test. The team at NASA’s Jet Propulsion Laboratory in Pasadena, California fired up the Mars 2020 rover and allowed to to drive around the Spacecraft Assembly Facility clean room. NASA reports the rover passed the test with flying colors, signaling it’s ready to drive on the red planet. 

The still-unnamed Mars 2020 rover borrows heavily from Curiosity’s highly successful design. It has six wheels with independent suspensions, allowing it to traverse uneven terrain. In the JPL test, the team set up small staggered ramps to test the robot’s weight distribution as the wheels moved up and down. The rover drove in one-meter increments for more than 10 hours. 

The rover has now shown that it can operate under its own weight on Earth, so it should encounter no problems on Mars where it will weigh much less. NASA hopes this rover will cover a lot of ground on Mars — Opportunity holds the current record with 28.06 miles (45.16 kilometers), but Curiosity (upon which Mars 2020 is based) has managed a respectable 13.10 miles (21.09 kilometers). 

This driving test also demonstrated the rover’s autonomous capabilities for the first time. NASA designed this robot to handle more decision-making on site rather than waiting for controllers on Earth to send instructions for each maneuver. For this reason, it has higher resolution cameras and additional processing power to create maps and run its auto-navigation software. It should have the necessary muscle, too, with its thicker aluminum wheels and titanium spokes. Curiosity’s wheels have suffered heavy damage from the sharp rocks of Mars, but Mars 2020 should be able to cover more distance before showing wear. Mars 2020 should be able to average 650 feet (200 meters) per day, which is just shy of Curiosity’s best day at 702 feet (214 meters). 

NASA plans to launch the rover in summer 2020 when Mars and Earth pass close by each other. It should land on Mars using a Curiosity-style rocket sled in February 2021. The Jezero crater landing site is ideal for the mission to search for evidence of ancient life, as well as current water deposits. It will even store samples that a future mission could collect for a return trip to Earth. The rover should also get a name in the next few months.

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A New Study Indicates Humans Self-Generate Misinformation

A delightful mess of Google-colored cables

A new study into sources of misinformation suggests that humans self-generate it on a regular basis by misrecalling information they’ve previously learned in ways that fit already-existing opinions and biases.

The term misinformation is specifically defined as Merriam-Webster as “incorrect or misleading information.” It is distinct from terms like disinformation, which is defined as “false information deliberately and often covertly spread (as by the planting of rumors) in order to influence public opinion or obscure the truth.” One of the major differences between misinformation and disinformation is motive. Disinformation campaigns are always deliberate, misinformation can be spread in good faith.

The sources of misinformation matter a great deal if your goal is to deepen people’s understandings of facts and improve the quality of public discourse. If you think about how information is distributed, you probably picture some version of a top-down model: Something happens, eyewitnesses and journalists converge on it, and the information they collectively report filters down to all of us through whatever media we use to consume it. The education system uses more-or-less the same model.

Typically, when people think about fighting misinformation, we think about it in terms of fact-checking sources and ensuring the data in an article or textbook is as complete and up-to-date as possible. I check facts like die sizes, launch dates, and benchmark results on a regular basis to make certain that I’m writing factual data.

A new paper published in Human Communication Research suggests, however, that we’ve been overlooking a significant source of misinformation — and it’s going to be far more difficult to fix: Humans appear to self-generate misinformation even when they’ve been given the facts. This study focused on numerical misinformation — i.e., mistransmission of data related to specific factual information that study participants had been given. The fundamental goal of the experiment was to measure whether or not humans would remember numbers better if the claims they were given were consistent or inconsistent with the beliefs of the individual.

To test this, individuals were presented with data on topics like support for same-sex marriage in the US, gender preferences for one’s boss, the number of Mexican immigrants in the United States, and the total number of white people killed by police in 2016 versus the total number of black people. The individuals being tested were polled for their own pre-test expectations on these topics and the data presented to them was given in a manner that was both consistent with what individuals believed would be true or was chosen to present facts they were less likely to believe are true. Table 1, shown below, shows the framing for the experiment:

Individual polling of the test group showed that the poll results aligned with expectations, which is why this is called “schema consistent.” In the case of Mexican immigrants, people expected there to be more immigrants in 2014 than in 2007, when in fact the opposite was true. The first group of participants were asked to answer questions based on the data they had just seen. Their answers were then used to inform the questions that were shown to a second group of people. The answers from that group were used to inform the questions asked to a third group of people.

The image above shows how the system worked. The test was administered using numerical sliders to give answers and using text input. Effectively, this replicates a game of telephone — each person is transmitting the version of data they remember. Before you look at the next slide, let’s quickly review: Americans generally expect there were more Mexican immigrants in the US in 2014 than in 2007, they believe police killed more black people than white people in 2016, they prefer a male boss to a female boss, and they favor support for same-sex marriage. Now, look at what the test results showed. The values on the far left of the graph are the actual statistics, in every case. Wave 1 indicates the answers of the first group, Wave 2 the second group, etc.

When presented with data that conflicted with their own previously held beliefs, humans get really bad at math. The drop in Mexican immigrants that occurred from 2007 – 2014 reverses in Wave 1. The very first people who saw the data literally couldn’t remember the answer correctly and flipped the values, associating 2007 with fewer immigrants and 2014 with more. Importantly, these results continue to diverge when transmitted to Wave 3. In other words, it’s not just that people think that the overall Mexican immigrant population must have risen because of the passage of time. Wave 1 overestimated the number of Mexican immigrants by 900,000. Wave 3 overestimated it by 4.1 million. In this case, the initial figure of total immigrants doesn’t drop all that much and most of the inaccuracy is introduced by grossly inflated estimates of how many Mexicans moved to the US over this period.

With police shootings, Wave 1 manages to remember that more whites than blacks were shot, even if both values are wrong. Starting with Wave 2, we get the same crossover that we saw with Wave 1 — except in this case, the initial value keeps being shoved lower.

The data on police shootings shows a little more staying power. While the absolute values both moved towards reversing, Wave 1 still remembered which group was larger. By Wave 2 — remember, that’s the group that used the answers Wave 1 gave — that effect has completely reversed. This time, however, both numbers have come unmoored from their original data points in both tests.

But if you give people data they do expect, they show completely different mental patterns — not so much necessarily in terms of absolute accuracy, but at least in terms of relationships. In the case of percentage of Americans who prefer a male versus a female boss, the percentages climb towards the group-reported estimate of belief rather than maintaining the initial levels given, even though the initial percentages show clear preference for male over female bosses (aligning with general group preference). In the last case, the number of Americans who favored same-sex marriage was underestimated, while the percentage opposed declined in Wave 1 and then moved back towards the actual value.

Participants in the NIH ResearchMatch version of the study were told that numerical percentages could not exceed 100 percent in the slider version, and also told that the total number of immigrants did not exceed 20 million, which may explain some of the differences, but the charts are in general agreement.

People Remember Facts Less Well if They Disagree With Them

There are two interesting findings here. First, there’s further evidence that people literally remember facts less-well if they don’t agree with them. For all the people who claim they change their mind if confronted with facts, the reality is that people tend to change their facts, not their opinions — even when asked to answer questions about information they literally just read.

This has serious implications for how we think, as a society, about the transmission of information from one mind to another. About a year ago, I wrote a story debunking some rumors about AMD’s then-future 7nm Ryzen CPUs. At the time, some individuals were arguing that AMD’s 7nm CPUs would simultaneously deliver huge price cuts, more cores, large clock speed increases, and a giant leap in IPC, simultaneously. My debunk article wasn’t 100 percent accurate — I guessed that AMD might not use chiplets for desktop Ryzen and reserve them for Epyc instead — but the final chips AMD launched bear absolutely no resemblance to the rumored configurations.

I addressed this topic several times over six months because this set of rumors simply would not die. I bolstered my arguments with historical CPU data, long-term CPU clock scaling trends, AMD’s statements to investors, AMD’s statements to the press, and long-term comparisons on the relationship between AMD’s margins and its net profits. I discussed increasing wafer costs and how chiplets, while a great innovation, were also a symptom of the problems AMD was facing.

Now, let me be clear. I’m not arguing that everyone who read those stories was somehow automatically obligated to agree with me. My prognostication record is anything but perfect and reasonable people can disagree on how they read broad industry trends. There’s a difference, however, between “I think 7nm clocks might come in a little higher than you do,” and “I think AMD will simultaneously slash prices, slash power consumption, and revolutionize semiconductors with generational performance gains we haven’t seen in almost a decade,” despite the fact that there was literally no evidence to support any of these positions.

If you showed up to argue the former, or something that even reasonably looks like it, I’m not talking about you. I’m talking about the vocal minority of people who showed up to argue that AMD was about to launch the Second Coming in silicon form. Those who didn’t predict my firing often suggested I’d be writing a tearful apology at some later date.

My point in bringing this up isn’t to rehash old arguments or toot my horn. My point is that there’s a real life example of this very phenomena that you can go and read about. I don’t know where these rumors started, but once they took hold, they proved quite tenacious. As good as Ryzen is — and 7nm Ryzen is great — the rumors about it were better than the CPU could ever possibly be. When confronted with this, some people got angry.

Short of giving the planet some in-depth training in overcoming cognitive bias, it’s not clear how to reduce the spread of person-to-person misinformation, and the authors conclude that more study is needed here. As important as it is to ensure the factual accuracy of primary sources, the fact that humans appear to generate misinformation in an effort to make that data align with pre-existing schemas means focusing solely on the primary source problem will never address its full scope.

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The Top 5 Games We Played in 2019

What is life without fun? Few things are as fun as getting truly lost in a game you love. As we close out 2019, it’s time to look back on the games that dominated our free time. This year, we have top five (or almost five) lists from Joel Hruska, David Cardinal, Michael Justin Allen Sexton, and Ryan Whitwam. Our picks skew newer, but not everything we’ve been obsessed with is from the last year. These are just the games we’ve enjoyed the most in 2019.

Ryan

Red Dead Redemption 2

As a primarily PC gamer, I was never able to play the original Red Dead Redemption, but Rockstar saw fit to make port the sequel to PC. The game suffered from a rocky launch on PC, and not all the bugs have been ironed out, but it’s still one of the most engaging gaming experiences I’ve had in recent memory. The world is detailed and rich with content, and not just repetitive fetch quests like some games that tout the size of their maps. The storytelling and voice acting are also absolutely top notch. Traveling to distant waypoints in many games is tedious, but the journey is part of the fun in Red Dead Redemption 2.

Pokemon Sword and Shield

Pokemon occupies a unique place gaming culture as a franchise that became a worldwide phenomenon without any full console releases. Pokemon Sword and Shield broke with tradition when they launched on the Nintendo Switch. They still have many of the same problems as older Pokemon games like clunky menus, confusing online features, and bad writing. That’s not why people play Pokemon games, though. It’s about catching ’em all, and Pokemon Sword and Shield do that better than any previous games in the series. In addition to the game’s linear routes between cities, there’s a vast Wild Area to explore. The raid battle mechanics are also a nice addition. You can waste truly obscene amounts of time searching for your favorite mons in these games.

Untitled Goose Game

Who would have thought a goose could be the bane of an entire town? But that’s what you become in Untitled Goose Game. The game presents you with a to-do list and turns you loose on the unsuspecting people of this unnamed hamlet. Some items on the list are simple — steal the gardener’s rake and put it in the lake. Others will take more planning and thought, like the quest to make someone put on the wrong glasses. This game speaks to some sort of casual maliciousness we all have when playing games, and it’s incredibly engaging. You will become the goose, and as you walk away from your vanquished foes, honking and flapping your wings, you feel almost unreasonably powerful.

The Outer Worlds

The Outer Worlds is basically a smaller, quirkier Fallout in space. As a refugee from a stranded transport ship, you have to make your way in the libertarian fantasy that is the Halcyon solar system. You can either support the mega-corporations that dominate the colony or fight to change things. Along the way, you’ll assemble a crew of misfits with their own backstories to explore across the Halcyon system. The settings are fun to explore, and the voice acting is surprisingly good. I will be the first to admit The Outer Worlds isn’t a perfect game; it’s too short, and there’s not enough variation in gear. Still, it’s still one of the best things I played this year.

MechWarrior 5

I love giant fighting robots, and MechWarrior is the premiere giant fighting robot franchise. However, we went almost 20 years without a proper single player MechWarrior game. That finally changed a few weeks ago with the release of MechWarrior 5. You play as the leader of a mercenary group, traveling the stars in search of money and revenge at the controls of heavily armed mechs. The combat in this game is superb — the dozens of included mechs have unique characteristics, weapon loadouts, and roles. These war machines feel heavy and powerful, and it’s an absolute delight to blast other mechs as you fulfill a contract. The game does have some problems with a meandering storyline, and the voice acting is barely passable. I’m willing to forgive that in light of the incredible combat, though.

Joel

MutantYearZero

Mutant Year Zero: Road to Eden

Mutant Year Zero is one of my favorite games that I’ve played this year. It’s not really a full AAA title in scope — think of it as more of a “AA” game, bigger than an indie, but smaller than what a large studio would build. The game is built on the same engine used for the newer version of XCOM, but it allows free-moving exploration in ways XCOM isn’t known for. It’s not perfect — there are definitely a few rough spots — but it feels like a Fallout title (and includes a few easter eggs referencing that game).

WoW-Feature-Stormwind

World of Warcraft Classic

I haven’t had nearly as much time to play WoW Classic as I’d like, but I’ve definitely had tons of fun with it. Bringing back Blizzard’s iconic World of Warcraft proved to be a popular choice for the company. The mode has been more popular than Blizzard anticipated, though it’s not clear how many players are brand-new to the title versus those coming back to relieve the glory days.

Super Mario World 2: Yoshi’s Island

Don’t look at me that way. I never had access to a console growing up, which means I’ve had a lot of first-time fun with some of the old console games. Yoshi’s Island is a truly amazing game for it’s era, with gorgeous artwork and great level design.

 

It was designed to be a more ‘accessible’ platform, and I’m willing to admit I need that kind of feature, having basically never played platformers as a kid. I die. A lot. The restore button is going to break off the NES Classic long before any other component. I may not be very good at the game, but I’ve certainly had a lot of fun with it.

Sadly, I’m only in for three titles  — I’ve scarcely done enough gaming to talk about it, outside of the above. One of the ironies of writing about the topic is that it’s hard to find the time to actually do it, and life had other plans for Christmas this year. I had planned to write an article about No Mans Sky, which I recently bought, but I’ve only been able to spend an hour with the title thus far.

Michael

Nobunaga’s Ambition: Taishi

I got my first taste of the Koei Tecmo’s Nobunaga’s Ambition game franchise roughly twenty years ago on the SNES. Afterwards I fell out of touch with the series but recently have got back into these wonderful strategy games with Nobunaga’s Ambition: Spheres of Influence and Nobunaga’s Ambition Taishi. Though both games provide an enjoyable experience as you fight to conquer the Japanese isles, Taishi has options to automate some of the more tedious aspects of the game and makes the later stages of the game significantly more enjoyable than in Sphere’s of Influence. Though it’s not what I’d call perfect, it’s currently my favorite strategy game that I feel any fan of the genre will enjoy.

Jade Empire

Jade Empire is sent in a fictional world roughly based Chinese history and culture with Buddhist elements influencing the game’s story.  The game also features its own artificial language that was created by a linguist explicitly for use in the game. Released in 2005, I first played this game when I was 14, and it helped to grow my interest in Asia. It’s by far my favorite game of all time, and I make it a point to replay this game at least once every year. Though my hopes for a sequel have yet to be answered, if you’ve never tried the game before its well worth giving it a try.

Sphinx and the Cursed Mummy

This is another game that I first played years ago on the original Xbox. Set in ancient Egypt, Sphinx and the Cursed Mummy is predominantly a puzzle game with some fighting and RPG elements mixed in. I got back into this game this year after discovering that THQ Nordic had released a remastered version of the game with improved graphics. Though the gameplay remains unchanged from the original, it holds up well it’s still fun to play. There is also a fan based mod in the works which includes content cut from the original game.

Fable III

When Lionhead studios launched the original Fable, it instantly became one of the best RPG games in the world. Later games in the series changed drastically and mixed reviews. Though the games were fun, they were also disappointing because of the extent to which they changed. Fable III has never been able to stand up to the original Fable, but trying the game again after a few years I found this game to still be fun to play and an enjoyable experience.

StarCraft 2

StarCraft 2 needs little introduction. Since its release StarCraft 2 has been a crowd favorite with the online multiplayer gaming community. The game also has a long and highly enjoyable campaign that also has plenty of replay value. Though I don’t play online much, I often return to run through the campaign, which is why I opted to include it in my list of top five games for the year.

David

Untitled Goose Game

This game comes pretty close to qualifying as the ultimate un-video-game — at least compared to most current hits. You can’t get killed. At most you suffer from a couple momentary ruffled feathers. There is no time pressure, unless you complete the entire game and decide to try and set speed records. Graphics are trivial and cartoon-like — but artfully thought out. It is fun, addictive, and can be played by anyone. You only need a couple buttons and a joystick, along with a sense of humor.

The plot is simple. You’re an annoying goose who spends your day harassing the unlucky denizens of a nearby village. When in doubt honking is sure to get a start out of them, and help you distract them. There are dozens of tasks you get to try to accomplish, ranging from breaking things to befuddling shopkeepers. Watching and kibitzing can be almost as fun as playing, so don’t hesitate to fire it up when the whole family is around.

F1 2019

For some reason lost in history, our family follows F1 racing. Despite the relative lack of passing or on-track action, we’re addicted. So it is great to be able to “follow along” with the season by playing the F1 games for each season. This year in particular, the game came out part way through the season, so it was possible to drive the same tracks that the racers would that weekend. There are extensive team and career modes, but they’re wasted on me, as I don’t have the attention span for them. But experimenting by driving different cars and different setups adds to the enjoyment of the race season.

Forza Motorsport 7

If it wasn’t for the F1 connection, I’d rate Motorsports 7 as a no-brainer winner over F1, and it definitely has the best AIs of any version of Motorsports. I really enjoy the versatility of the game, with a huge selection of cars, tracks, and race series. It is certainly not anything like iRacing when it comes to racing fidelity and true competitive racing, but the graphics are much more detailed, and I don’t participate in multi-player racing (other than with Avatars) anyway. I also play Assetto Corsa and Project CARS, but Motorsports is my go to if I just want to spend some time on track.

Dirt Rally

The most stressful video game experience ever for me was driving a mountain course in Dirt Rally in VR using my Oculus. I can imagine driving a NASCAR around an oval at full speed (as lethal as that might prove to be), but I can’t imagine driving at high speed on a dirt track hugging a cliff. So for the most part I stick with the forest tracks in Dirt Rally, but I love the combination of needing to drive the car and interpret the messages about the upcoming hills and turns from my rally co-driver.

Ultimate General: Civil War

This is another game where the campaign modes are wasted on me. But the detailed, and carefully-modeled, tactical engagements and multi-day battle strategies are great fun for a reformed hex board gamer like me. And unlike with tabletop versions of military campaigns, I can play this one against the computer any time I want. Like many games of its genre, it doesn’t get updated much, and some elements of it are behind the times, but it looks great on my 4K 32-inch photo monitor.

That’s the titles we’ve been playing — what’s held your interest through 2019?

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Sunday, 29 December 2019

Prep For Today & Tomorrow’s Hottest Jobs With Lifetime Access To This Leading Certification Training

Just because you’ve finished high school or college doesn’t mean you’ll stop learning. Luckily, there are countless resources on the web that allow you to garner new skills at your own pace and from the comfort of your own home. Whether you’re looking to climb the corporate ladder or make a lateral career shift, Whizlabs is here to help, and you can get a lifetime membership today for $59.

Whizlabs is an online certification training provider that offers courses on today’s most in-demand skills, including AWS cloud computing, agile Scrum, business analysis, blockchain, and much more. Each course is taught by certified industry professionals who will guide you through the learning process, so you can rest assured that you’re receiving the best education possible.

If you want to succeed in the corporate world, you should constantly be learning new skills, and Whizlabs has all the knowledge you need to do so. Normally $4,499, you can get a lifetime membership with Whizlabs for just $59, over 90 percent off the usual price.

Note: Terms and conditions apply. See the relevant retail sites for more information. For more great deals, go to our partners at TechBargains.com.

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Friday, 27 December 2019

No, The Impossible Whopper Won’t Make Men Grow Boobs

Plant-based meat substitutes are becoming increasingly popular as the quality increases and costs fall. You can even buy an Impossible burger from Burger King now. This situation has clearly caused some alarm among meat producers, and they’ve dug up some old pseudoscience to try and convince people that meat substitutes are bad for them. A livestock trade publication called Tri-State Livestock News (TSLN) has resurrected the claim that soy causes feminization in men. Don’t clutch your pearls — there’s no evidence for that

The post on TSLN covers several points, none of which are free of spin. Veterinarian James Stangle complains about protein measurements, GMO status, and more. The most outrageous claim is that the Impossible Whopper has 44mg of estrogen, which is 18 million times more than a beef burger. He warns that too much plant-based meat will cause men to grow breasts, which is at best a half-truth. 

TSLN as a publication is aimed at people in the livestock and farming industries, so the goal here is probably to give them talking points that sound legitimate. However, some conservative news outlets have started repeating these claims, too. What Doctor Stangle doesn’t explain is that an Impossible Whopper doesn’t actually contain any estrogen. What we’re really talking about here is a class of molecules called isoflavones that are structurally similar to estrogen. Many isoflavones can act as a “phytoestrogen” that activate estrogen receptors in the body. 

The structural similarities of some phytoestrogens and estrogen (bottom).

Some in the medical community have expressed concern over the effects phytoestrogens could have on people, but no study has yet to show compelling evidence of negative effects. Not everyone metabolizes isoflavones in the same way, but the hormonal impact of phytoestrogens seems generally weaker in most people than the native biological hormones. Someone who is particularly sensitive to phytoestrogens and consumes a huge amount of foods rich in them can exhibit some hormonal changes. There are several anecdotal reports of this is the literature, but that’s all they are — anecdotes. So, saying an Impossible Whopper has 44mg of estrogen is profoundly misleading on several levels. The one case in which a man developed breast tissue as a result of eating soy was from a 2008 case in which the man had been drinking three quarts of soy milk a day. Drinking too much iced tea can cause kidney failure. Drinking too much water can literally kill you. There is no special, unique, or particular risk to eating soy. Also, 5G does not cause cancer

Most doctors no longer consider isoflavones in soy to be an issue — after all, we get plenty of phytoestrogens in our diet from oats, rice, beans, and even beer. That hasn’t stopped certain internet communities from calling people with whom they disagree “soy boys,” with the implication being that they have been feminized by eating soy instead of meat. Doctor Stangle perpetuates this nonsense with his misleading article.

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Russia Tests Its Alternative to the Open Internet

It’s something of a minor miracle that the internet has expanded to cover the globe without being chopped up into incompatible blocks that can’t talk to each other. Russia is taking a significant step toward doing just that, though. Russia’s Ministry of Communications confirms the country has tested a new national alternative to the internet, known colloquially as Runet. 

Russia has been vague on exactly how Runet operates, but experts believe it would be similar to the systems already in place in countries like China, Iran, and Saudi Arabia. Authorities claim the test went as expected and regular internet users didn’t notice any disruption in services. Of course, the goal of Runet is to disrupt in profound ways if the need arises. 

Runet is essentially an effort to restrict the points at which Russia’s internal network infrastructure connects to the outside world. Should the government ever deem it necessary, it could block those connections and allow Runet to handle online communications within the country like a giant intranet. In that way, Russia could seal internet users off from the outside world to lock down access to information and stifle communication. This setup would also prevent VPNs from functioning as they wouldn’t be able to connect to the necessary servers outside of Runet. 

Maybe Russian President Putin will be able to use his Windows XP machine safely on the locked down Runet.

It’s unclear how close Russia has come to implementing Runet, but it might not be long before we see the government restrict internet access in times of unrest. It has already attempted to block access to specific sites and services like the messaging app Telegram. Runet will require the cooperation of numerous ISPs and telecom companies in Russia, making it a complex operation. China and some other countries with heavy Internet restrictions were able to build their infrastructure with isolation in mind. 

This comes just weeks after Putin’s government approved a law that will require all electronic devices in the country to have a suite of Russian-made apps preinstalled. It frames the law as a way to promote Russian business and make phones easier to use. However, it may be more about getting people to use services over which the government has control. These apps would also be more likely to work in the event Runet takes over for the open internet. 

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